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 Mythic on OB day 1 and LOLOLOL@Ben

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Gharik
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Age : 31
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PostSubject: Mythic on OB day 1 and LOLOLOL@Ben   Mon Sep 08, 2008 9:48 am

"RvR equipment pricing, power and availability. Whoopsie. Well, something always goes unexpectedly wrong"








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Folks,

So, while today has been incredibly stressful for our European
brethren, I have lots of good news to share with all WAR fans. Here are
the early results from the first day of our North American + Oceania
Open Beta.

Incredibly stable game experience:
- 47K total users playing concurrently. We're not up to where DAoC was
at peak yet but we're off to a good start eh? When Europe comes online
we hope to shatter DAoC's numbers before we launch.

- 27 servers deployed and running smoothly. We have 23 servers in NA, 2 in OC and 2 more Test severs.

- Client CTD's are very low on average (lower than PW). However, some
people seem to crash more often, primarily when exiting or entering
scenarios but we're hot on the heels of this one.

- Zero, none, zilch Tier 1 region crashes since Open Beta started this morning at 7AM. No total server crashes either.

Lots of top reported issues already fixed with hot patches (no server reboot):
- PQ completion tuning. As always, tuning for now, subject to continued tuning.

- Loss of hot-bar abilities on leaving scenarios. Let us know if this still happens though.

- RvR equipment pricing, power and availability. Whoopsie. Well, something always goes unexpectedly wrong.

- Pet UI disappearing. Like we needed more pet issues? Luckily it has
been resolved (we hope). Let us know if it happens again.

We've fixed several of the top reported issues and they will go in
tomorrow morning's patch unless those damn Dwarfs start singing again:

- Continued improvements to monster "lagginess" when being hit by a
ranged attack. Monsters will respond much more quickly to aggression.
Ranged monsters won't constantly pause at odd times without attacking.

- Fixed an issue in seeing loot sparkles in RvR that were unlootable.

And thanks to everyone's help, we're hot on the heels of two more:

- Crashing when leaving scenarios.

- Unattackable monster states. Hopefully we'll get this one locked down soon, it really is a pain in the butt.

So, that's the quick update. Having almost 50K players in the game
currently and no game crashes makes this quite a successful start to
the Open Beta. We'll open more servers as necessary and continue
looking at all the major issues. Please keep reporting bugs and
answering surveys that's how we get some of our information.

As always, thanks for your patience and hopefully soon your patronage.
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Hold the Hek
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Age : 32
Location : D-Town, Michigan

PostSubject: Re: Mythic on OB day 1 and LOLOLOL@Ben   Mon Sep 08, 2008 2:25 pm

Quote :
RvR equipment pricing, power and availability. Whoopsie. Well, something always goes unexpectedly wrong.

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PostSubject: Re: Mythic on OB day 1 and LOLOLOL@Ben   Mon Sep 08, 2008 3:38 pm

At least they admitted it was terrible.Thus far though? Not fixed. It's still as shitty as ever.
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spudink
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PostSubject: Re: Mythic on OB day 1 and LOLOLOL@Ben   Tue Sep 09, 2008 4:40 pm

I think I missed out. What did they implement that was so bad?
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PostSubject: Re: Mythic on OB day 1 and LOLOLOL@Ben   Tue Sep 09, 2008 9:24 pm

Apparently renown gear was OP'd the way it was. At rank this and renown that, you pretty much got a whole new set of gear that kicked ass.

The new version changed all that. The renown gear had barely any stats and the DF factor was horrible. A level 12 PvE drop could be much better then your level 17 renown gear.

It's been tweaked again now. Looks like new stats have been added and the level requirements have been lowered as well as new stuff. Thank god. Still not what it should be though. Oh well.
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Bek
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PostSubject: Re: Mythic on OB day 1 and LOLOLOL@Ben   Tue Sep 09, 2008 9:57 pm

It's just a case of not recognizing how hardcore players approach the game.
Having t2 renown gear usable by level 10s was just a guarantee that level 10s would come get it. All they needed to do was set the base level for the 1st t2 renown set at level 12 and the problem would largely have been solved.
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Hold the Hek
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Location : D-Town, Michigan

PostSubject: Re: Mythic on OB day 1 and LOLOLOL@Ben   Wed Sep 10, 2008 10:25 pm

Bek wrote:
It's just a case of not recognizing how hardcore players approach the game.
Having t2 renown gear usable by level 10s was just a guarantee that level 10s would come get it. All they needed to do was set the base level for the 1st t2 renown set at level 12 and the problem would largely have been solved.

Indeed.

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